Difference between revisions of "Win32k.sys"

From ReactOS Wiki
Jump to: navigation, search
Line 18: Line 18:
 
   return Wnd->Rect;
 
   return Wnd->Rect;
 
}
 
}
 +
 
//initial
 
//initial
 
Wnd GetWnd(hwnd)
 
Wnd GetWnd(hwnd)
Line 23: Line 24:
 
   NtUserGetWindow(hwnd);
 
   NtUserGetWindow(hwnd);
 
}
 
}
 +
 
//final  
 
//final  
 
GetWnd(hwnd)
 
GetWnd(hwnd)

Revision as of 21:25, 13 July 2005

Rewrite suggestions

  • A special heap manager for the objects to be stored on the (shared) desktop heaps.
  • Input processing (in progress due to i8042prt)
  • Text rendering
  • manage multiple user sessions (see terminal services)


Rewrite / reworking plan by hardon and w3seek:

  • Use one win32k.USER global read/write lock (ERESOURCE). No other lock should be used! This essentially makes win32k.USER singlethreaded. This is how Windows does it also, so the perf. should be ok.
  • Use shared desktop heap mapped into each User process. This makes perf. even better. The code interaction with the shared heap in user32.dll will only be one/two functions, so at first we may use a slow path to win32k and later when we impl. the shared heap we only change one/two funcs, like seen below:

RECT GetWindowRect(hwnd) {

 Wnd = GetWnd(hwnd);
 return Wnd->Rect;

}

//initial Wnd GetWnd(hwnd) {

  NtUserGetWindow(hwnd);

}

//final GetWnd(hwnd) {

  e = LoockupHandleEntryInSharedHeap(hwnd);
  return e->Wndptr;

}

  • DONT use callbacks to umode! This makes programming win32k much easier since we dont have to worry about what has changed in win32k after returnig from a callback (and tons of other calls reentering win32k in the mean time).
  • Dont rely on Windows NtUserXxx names! Those names only pollutes our impl. and makes us think we should impl. stuff in win32k, just because a function NtUserXxx exist.