Difference between revisions of "Run Xbox Games on ReactOS"

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(Problems: the discs are not encrypted, only some binaries)
m (Fix original Xbox references)
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[http://www.betaarchive.com/forum/viewtopic.php?f=6&t=11986 NTOSDrop] was/is a custom Windows Research Kernel that included the "Hiroshima/xe XBOX application layer". Unfortunately, that code cannot be looked at by any ReactOS developers due to the Windows Research Kernel being under a different license; additionally, while the coder could give advice to ReactOS, they can never contribute code.
 
[http://www.betaarchive.com/forum/viewtopic.php?f=6&t=11986 NTOSDrop] was/is a custom Windows Research Kernel that included the "Hiroshima/xe XBOX application layer". Unfortunately, that code cannot be looked at by any ReactOS developers due to the Windows Research Kernel being under a different license; additionally, while the coder could give advice to ReactOS, they can never contribute code.
 
  
 
==Problems==
 
==Problems==
*The XBox discs are recorded from the outside in, not inside-out like standard discs
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* The Xbox discs are recorded from the outside in, not inside-out like standard discs
**see XDVDFS and [http://forums.ngemu.com/showthread.php?t=145975 XISO] formats
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** See XDVDFS and [http://forums.ngemu.com/showthread.php?t=145975 XISO] formats
**may be possible to make an exact image of an XBox DVD (by ignoring any standard disc file systems) then use software to read from the last sector forward and remake the ISO "reversed"
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** May be possible to make an exact image of an Xbox DVD (by ignoring any standard disc file systems) then use software to read from the last sector forward and remake the ISO "reversed"
  
 
==XBox 360==
 
==XBox 360==
Project Xenia got very far in their Xbox 360 emulator.
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Project Xenia got very far in their XBox 360 emulator.
 
*[http://www.noxa.org/blog/2011/02/22/building-an-xbox-360-emulator-part-0/ Introduction]
 
*[http://www.noxa.org/blog/2011/02/22/building-an-xbox-360-emulator-part-0/ Introduction]
 
*[http://www.noxa.org/blog/2011/02/23/building-an-xbox-360-emulator-part-1-feasibilitycpu/ Feasibility: CPU]
 
*[http://www.noxa.org/blog/2011/02/23/building-an-xbox-360-emulator-part-1-feasibilitycpu/ Feasibility: CPU]
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==See Also==
 
==See Also==
*[http://web.archive.org/web/20110928113820/http://www.xbox365.com/stories/xdkcomplete.shtml XBox documentation]
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*[http://web.archive.org/web/20110928113820/http://www.xbox365.com/stories/xdkcomplete.shtml Xbox documentation]
 
*http://www.caustik.com/cxbx/progress.htm
 
*http://www.caustik.com/cxbx/progress.htm
 
*[http://www.ngemu.com/forums/forumdisplay.php?f=63 cXBx forum]
 
*[http://www.ngemu.com/forums/forumdisplay.php?f=63 cXBx forum]

Revision as of 15:59, 4 March 2019

NTOSDrop was/is a custom Windows Research Kernel that included the "Hiroshima/xe XBOX application layer". Unfortunately, that code cannot be looked at by any ReactOS developers due to the Windows Research Kernel being under a different license; additionally, while the coder could give advice to ReactOS, they can never contribute code.

Problems

  • The Xbox discs are recorded from the outside in, not inside-out like standard discs
    • See XDVDFS and XISO formats
    • May be possible to make an exact image of an Xbox DVD (by ignoring any standard disc file systems) then use software to read from the last sector forward and remake the ISO "reversed"

XBox 360

Project Xenia got very far in their XBox 360 emulator.

See Also