Difference between revisions of "ReactOS Game"

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== Motivation ==
 
== Motivation ==
 
The main reason for this game project is to promote ReactOS. All big companys have games that promote their products, why should ReactOS make difference. Even US army have they own game (America's Army). EU have game called Food-force and so on.
 
The main reason for this game project is to promote ReactOS. All big companys have games that promote their products, why should ReactOS make difference. Even US army have they own game (America's Army). EU have game called Food-force and so on.
 +
 +
== Project Status ==
 +
=== DONE ===
 +
*Started brainstorming. Gathering ideas and contributers
 +
 +
=== IN PROGRESS ===
 +
*Suggesting game ideas
 +
*Commenting game ideas
 +
 +
=== TODO ===
 +
*Voting which game idea to choose
 +
*Choosing the projectmanager from one of the contributers
 +
*Choosing the platform for the game (maybe getting something from other project)
 +
*Starting sf.net project for the game
 +
*...
  
 
== Guidelines for the game project ==
 
== Guidelines for the game project ==

Revision as of 06:50, 22 April 2005

The Idea

I think ReactOS should have own game. A simple 2d game, maybe something like Xbill could be cool. The game project should be different project and it should not take time from main developers of ReactOS. When the game is ready it could (or could not) be included in ReactOS. But the more interesting thing here is that everyone can run the game in Windows too and if they have never hear about ReactOS, after they have played the game they could be interested in the ReactOS -project. So the motivation of the game project is to promote ReactOS. The game should give positive impression of ReactOS, so it should not be too agressive against MS.

Motivation

The main reason for this game project is to promote ReactOS. All big companys have games that promote their products, why should ReactOS make difference. Even US army have they own game (America's Army). EU have game called Food-force and so on.

Project Status

DONE

  • Started brainstorming. Gathering ideas and contributers

IN PROGRESS

  • Suggesting game ideas
  • Commenting game ideas

TODO

  • Voting which game idea to choose
  • Choosing the projectmanager from one of the contributers
  • Choosing the platform for the game (maybe getting something from other project)
  • Starting sf.net project for the game
  • ...

Guidelines for the game project

  • Positive promotion for ReactOS included in the game (not too agressive against MS)
    • Includes ReactOS logo or Reacty or both (important for Windows users who does not know ReactOS)
    • May also include other references to ReactOS (important for Windows users who does not know ReactOS)
  • Works in both Windows and ReactOS (this should be easy)
  • Addictive (you would want to play it forever)
  • GPL
  • Fast project, not too complex game (6 to 12 months?)
  • Should not take time from ReactOS developers (people who have not kernel skills could contribute)
  • Simple controls
  • Does not need long study before you can play it
  • Should appeal to casual gamers

Gameplay

Here is few game ideas. Add your comments for any idea or add your own suggestion for game. Later we will vote which one to choose.

  • ReactRacer (TuxRacer with ReactOS art)
    • Replace Tux with Reacty
    • <your comments here>
  • ReactBubble (Frozen Bubble with ReactOS art)
    • <your comments here>
  • A simple side-scrolling jump'n'run game (with ReactOS art)
    • something like Super Mario, Giana Sisters, etc. (RomanH)
    • could include Reacty as the main character (RomanH)
    • enemies could be pieces of bloatware and malware (gracefully depicted and drawn, of course)
    • enemies could also be bugs in the system, which you have to destroy
    • The story
      • Reacty is lost into OS-land and finding his way back to home. He will meet many frendly coders on the way and they will help him to pass through different kind of hitches (other operating systems have set up barriers and blocks ower the way). There is also lot of evil bugs, malware and bloatware that is trying to kill Reacty. In the end Reacty will found his way into safe and familiar ReactOS -operating system and he can make ReactOS even better and more compatibility by using all the information gathered in his trip. (Sami)
    • ReactOS logo and webaddress should be included into the the end demo.
    • <your comments here>
  • Paintball
    • A FPS shooting game using either the Crystal Space or Cube engine
    • Cube engine is free/opensource and has bot AI code already
    • See engine list below (http://wouter.fov120.com/cube/)
    • <your comments here>
  • <your game suggestion here>
    • <your comments here>

Links to other game projects for reference

http://hellcarrier.sourceforge.net/

http://trophy.sourceforge.net/

http://kof91.sourceforge.net/

http://fftrader.sourceforge.net/

http://openmugen.sourceforge.net/

http://gusanos.sourceforge.net/

http://nil.sourceforge.net/

http://moagg.sourceforge.net/

http://stratagus.sourceforge.net/ (an RTS engine)

http://wouter.fov120.com/cube/ (a FPS engine + rudimentary game)

Contributers

Sami (brainstorming)

crappish ((overseeing) initial game design process)

RomanH (whatever is needed. some programming skills (C), SDL knowledge, PaintShopPro knowledge)

Floyd (content designer: war2, war3, quake2, quake3, neverwinter) (basic coding skills: c++, php) (basic photoshop skills)


<add your name or alias and skills here>