Difference between revisions of "Arwinss"

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(Architecture)
(TODO)
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# Make win32k/wine/queue.c (timer callback and timeout callback) multithread aware. Right now it doesn't lock its lists
 
# Make win32k/wine/queue.c (timer callback and timeout callback) multithread aware. Right now it doesn't lock its lists
 
# Make user/kernel handles mapping multithread aware
 
# Make user/kernel handles mapping multithread aware
# Add some real locking to GDI_ObjGetPtr / GDI_ObjRelease
+
# [Fixed] Add some real locking to GDI_ObjGetPtr / GDI_ObjRelease. NOTE: Just added multithread safety to GDI_ObjGetPtr, but pointers to objects are not locked in any way, so release is a noop.
 
# Implement disabled surface bits locking for concurrent accesses
 
# Implement disabled surface bits locking for concurrent accesses
 
# Implement mouse cursor support in win32k
 
# Implement mouse cursor support in win32k

Revision as of 15:33, 29 July 2009

Arwinss

An alternative implementation of core Win32 subsystem components.

Usage

Checkout the arwinss branch (svn://svn.reactos.org/reactos/branches/arwinss/reactos), and compile using following command:

makex user32 gdi32 win32k winent win32csr freetype kernel32

This will build you all needed modules of a new subsystem, which you need to copy over to the installed ReactOS version. Modified kernel32.dll is needed only for a compatible global atoms support.

IMPORTANT: Set your display bit depth to 32bpp and resolution to 800x600.

Architecture

Arwinss uses parts of Wine architecture, and parts of Windows NT architecture in appropriate places and in a good way. A detailed description is provided on a standlone page called Arwinss architecture.

It consists of the following five modules, one of them being optional (winex11.drv):

  • dll/win32/freetype - implements usermode font rendering (FreeType library, with small ros glue), used by gdi32.dll
  • dll/win32/user32 - implements USER API
  • dll/win32/gdi32 - implements GDI API
  • dll/win32/winent.drv - implements native graphics and user drivers
  • dll/win32/winex11.drv - implements X11 X-windows graphics and user drivers
  • subsystems/win32/win32k - implements kernel mode counter part of the native graphics driver and a kernel mode USER server.
  • subsystems/win32/csrss/win32csr - implements needed parts of the CSR subsystem along with handling user input

Hacking

Most of the hacking happens in winent.drv and win32k.sys, with very rare fixes to the user32/gdi32 (mainly, because it's a tested Wine's code with only minor changes).

Convention for marking changes. C++ code comments (//) mean that the place has some special mark up for debugging. A typical use is for a

// FIXME: Something

TODO

  1. [Fixed] Check situation with desktop and top windows - need to ensure there is no auto "one desktop per application" creation happens!
  2. [Fixed] Check all places which use PsLookupThreadByThreadId and fix reference counting
  3. Enable commented out places in the font output code (ET_OPAQUE, etc)
  4. [Fixed] No desktop background (hacked away in win32csr)
  5. [Fixed] Fix absence of a background color in windows, and general lacking of windows painting
  6. Fix a "err:(dll\win32\gdi32\freetype.c:3068) FT_New_Face rets 85" problem, resulting in a hack in RosDrv_GetTextMetrics
  7. Fix RosGdiSelectBitmap with an incorrect user bitmap handle (probably a stock bitmap?)
  8. Make win32k/wine/queue.c (timer callback and timeout callback) multithread aware. Right now it doesn't lock its lists
  9. Make user/kernel handles mapping multithread aware
  10. [Fixed] Add some real locking to GDI_ObjGetPtr / GDI_ObjRelease. NOTE: Just added multithread safety to GDI_ObjGetPtr, but pointers to objects are not locked in any way, so release is a noop.
  11. Implement disabled surface bits locking for concurrent accesses
  12. Implement mouse cursor support in win32k
  13. Implement user input in win32k and winent.drv
  14. Implement a locking mechanism for GDI kernel mode objects
  15. Add commented out CombinedClipping region back into all graphics operations
  16. Make /CONSOLE booting from working perfectly