The initial idea of a ReactOS game is nice, but
- it should have a catchy name and not focus on the ReactOS name completely
- it should be developed on and for Windows, so we do not hack around current problems
- it should not rely on unofficial mascots
- it should be fun to play (most important apart from a professional look)
- it should probably incorporate inside jokes (in Russia games play you, cheesecake, arch blackman) to add personality ;)
- development attempts should be supervised by someone with game dev experience to ensure quality
--Grschneider 16:44, 19 October 2009 (UTC)
Maybe ReactWorms? - It doesn't focus on the ReactOS name completely(just in React) - It is a developer for Windows: http://www.wormux.org/phpboost/download/download-3+wormux-0-8-5-windows.php - It doesn't rely on unofficial mascots (the original game is playable with Official FF Mascots and such) - Anything more funny to kick ass of some Devs :p (jkjk) - We can use "Cake-is-a-pie" Attack or "Oh No! You are resting in the bottom of the sea with ArchBlackman" - It is network playable...fuuun. --Vicmarcal 21:07, 19 October 2009 (UTC)
Did you realize that nobody developed that thing for 3 or 4 years? --DangerGround 19:26, 19 October 2009 (UTC)
- I know, but the discussion was restarted in #reactos some days back. Some ppl pointed to this article. So I thought I'll just add my opinion - just in case. --Grschneider 20:50, 19 October 2009 (UTC)
I think the notion of promoting our project through a game is tacky, at best. -- Lone Rifle 09:18, 20 October 2009 (UTC)
Additional game ideas
This idea is nearly 13 years old, with no activity for maybe 9 years. So it is worthy of discussing if the current game idea is still desired or if other ideas are more attractive. I myself would be more partial to an FPS style game -- which is not far from this idea. An FPS-style game would not be hard to create since there are open source, 3rd-party game engines that replace the core executable code of popular FPS games. The games that have open-source game engines include Wolfenstein 3D, Doom 1, Doom 2, maybe Doom 3 (won't likely compile to be as fast as the original since the developers replaced some disputed code), Duke Nukem 3D, Quake, and others. So all that's left is to design the levels (maps) and create the backgrounds, sprites, music, and sounds. There are existing tools for creating/manipulating levels and converting self-created media to compatible game files.
So the character ideas for Super Reacty could be used in an FPS game. You can be the protagonist (Reacty) and you could have various types of bugs, worms, viruses, etc. to hunt down. While conventional weapons can be used, some might have qualms with using firearms. So the weapons could be things involved in creating software. So you could throw keyboards, mice, computer chips, streams of computer code, etc., at the enemies.