3D drivers (OpenGL) for Reactos

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Geri_lgfx
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Re: 3D drivers (OpenGL) for Reactos

Post by Geri_lgfx »

well, the link is on they webpage aniways, so the webpage has the binaries, no matter where they store it. and please stay at topic.

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EmuandCo
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Re: 3D drivers (OpenGL) for Reactos

Post by EmuandCo »

Well, the topic wasn't changed by him... He just tries to justify his, by the way legitime, standpoint. You may link to the work of others if you mention that it's not your content and your distanciate from it. That's what many projects do. Check lame as example. So, now back to topic....
ReactOS is still in alpha stage, meaning it is not feature-complete and is recommended only for evaluation and testing purposes.

forart
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Re: 3D drivers (OpenGL) for Reactos

Post by forart »

Geri_lgfx wrote:well, the link is on they webpage aniways, so the webpage has the binaries, no matter where they store it. and please stay at topic.
As you know, links are *not* direct downloads (in other words they don't host binaries - again, they can't).

I'm on topic 'cause freedom is the most important thing, IMHO.

BTW you're free to keep your product closed, of course, but you can't ask any kind of support from open source projects...

Good luck.
»Forward Agency NPO
In progress we (always) trust.

Geri_lgfx
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Re: 3D drivers (OpenGL) for Reactos

Post by Geri_lgfx »

,,but you can't ask any kind of support from open source projects''
why would i do that?

vicmarcal
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Re: 3D drivers (OpenGL) for Reactos

Post by vicmarcal »

forart wrote: BTW you're free to keep your product closed, of course, but you can't ask any kind of support from open source projects...

Good luck.
Please,if a Moderator asks politely to get into the Topic,please get into the topic. If anyone wants to create a parallel discussion,he can open a new thread in the corresponding section :) The objective is to avoid disrailing the thread to a different one :)
Thanks for your cooperation.

fred02
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Re: 3D drivers (OpenGL) for Reactos

Post by fred02 »

vicmarcal wrote: Please,if a Moderator asks politely to get into the Topic,please get into the topic. If anyone wants to create a parallel discussion,he can open a new thread in the corresponding section :) The objective is to avoid disrailing the thread to a different one :)
Thanks for your cooperation.
It is when I read posts like this that I wish that this forum had button show appreciation/karma/points/whatever to the member that posted it (and avoid prolonging off-topic even more). But since there is none I just say:
Thank you, vicmarcal.

Geri
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Re: 3D drivers (OpenGL) for Reactos

Post by Geri »

[ external image ]

TitaniumGL for Reactos 2011, 11
-Z test is now disabled by default as the specification says
-Binded texture number is 0 again by default
-Fixed the handling of the multitexture combiners
-Tesselator algorythm is optimised (+30% speed-up)
-Texture 0 can now properly handle textures (at last i hope so)
-glGet on GL_ACTIVE_TEXTURE or GL_MAX_3D_TEXTURE_SIZE_EXT did disasterous things
-glFrustum now can be used on texture matrix
-Interlaved arrays now force texturing to enabled
-From now, some ogl 1.2 and 1.3 EXT functions can be requested without the EXT or ARB post-tag

http://TitaniumGL.tk

Murmur
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Re: 3D drivers (OpenGL) for Reactos

Post by Murmur »

good job

zed260
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Re: 3D drivers (OpenGL) for Reactos

Post by zed260 »

wonder how much it cost to buy the right to the source code to this driver


and assuming one was to buy the source code rights and donated the code to reactos under gpl license would it be integrated into reactos

elhoir
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Re: 3D drivers (OpenGL) for Reactos

Post by elhoir »

@Geri_lgfx

There is no need to "port" your software.

Just develop it against Windows, and it should run flawlessly in ReactOS

If this isnt the case, thats a ReactOS bug which has to be fixed.
And there is where we ask for your collaboration - finding out where your driver fails, and trying to fix ReactOS :)

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EmuandCo
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Re: 3D drivers (OpenGL) for Reactos

Post by EmuandCo »

It fails with a missing Direct 3D. Thus he uses a Software Interpreter.
ReactOS is still in alpha stage, meaning it is not feature-complete and is recommended only for evaluation and testing purposes.

Geri_lgfx
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Re: 3D drivers (OpenGL) for Reactos

Post by Geri_lgfx »

zed260: i not planning this.
but if i recive an offer (i dubt that this will happen) to release a fork under GPL, i will think on it.

Murmur: thankyou

elhoir: EmuandCo's answer is right.

Haos
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Re: 3D drivers (OpenGL) for Reactos

Post by Haos »

@forart

No one really forces you to test it. Its your own choice.

My only concern is if this thread belongs here or perhaps more in Offtopic.

zed260
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Re: 3D drivers (OpenGL) for Reactos

Post by zed260 »

Geri_lgfx wrote:zed260: i not planning this.
but if i recive an offer (i dubt that this will happen) to release a fork under GPL, i will think on it.

Murmur: thankyou

elhoir: EmuandCo's answer is right.
my problem is im not sure how much such code is worth id be willing to part with some money just dont have any idea how much this project would cost

quesepuederegalar
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Joined: Thu Nov 17, 2011 7:45 pm

Re: 3D drivers (OpenGL) for Reactos

Post by quesepuederegalar »

I think Binary / "Free for home use" is not an alternative supply for ReactOS. You need a free software code. :roll:

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