
at the moment, i searching for alternative platforms for my driver architecture.
i heard, 3d in reactos is unusable, becouse the official 3d drivers does not work, etc.
MAYBEE i can give a temporary solution for this problem, IF the community is interested.
-I have an own ogl 1.4 driver architecture ( http://gerigeri.uw.hu/TitaniumGL/gamerdown.html ), jt has a multithreaded software renderer module (can split the graphics rendering into multiple CPU cores, and compute the graphics parallely on multiple cores)
-This driver is 2x-20x faster than mesa (depends on game, and the number of cpu cores)
-This driver can run very lot of 3d games playable on a modern core2duo cpu, including popular opensource games such tuxkart, tuxracer, xmoto, and other classicals like quake2, quake3, stepmania, warcraft3, jedi academy, and most games those built on these engines.
-The driver is binary, and its FREE FOR HOME USE
so now i thinking to make a reactos compatible version. this depends on the community.
Should i make a ReactOS compatible version?
If i see enough interest from the community, i will port the driver.