Version 0.3.4 & ReactX

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spoons
Posts: 28
Joined: Sun Nov 11, 2007 4:29 am

Version 0.3.4 & ReactX

Post by spoons » Wed Nov 14, 2007 9:48 pm

Hey, just a couple of questions,

What improvements will 0.3.4 have over 0.3.3?

Which release do you expect to have the first implementation of ReactX in? Like a basic 3D version?

Apal
Posts: 155
Joined: Wed Nov 02, 2005 1:13 am
Location: Greece

Post by Apal » Thu Nov 15, 2007 10:18 am

I don't know about ReactX but you can see a detailed changelog for 0.3.4 at
http://www.reactos.org/wiki/index.php/ChangeLog-0.3.4

Trivalik
Posts: 13
Joined: Tue Nov 21, 2006 9:53 am
Contact:

Post by Trivalik » Thu Nov 15, 2007 3:26 pm

Where can i find the 10 blockers, that mentioned in the news?

Apal
Posts: 155
Joined: Wed Nov 02, 2005 1:13 am
Location: Greece

Post by Apal » Thu Nov 15, 2007 3:34 pm


Trivalik
Posts: 13
Joined: Tue Nov 21, 2006 9:53 am
Contact:

Post by Trivalik » Thu Nov 15, 2007 4:23 pm

Ok, i have mark 3.4 as target and mark all Products and then search. But the result are only 8 bugs, or is there a wrong strategy on my side?

GreatLord
Developer
Posts: 926
Joined: Tue Nov 30, 2004 10:26 am
Location: Sweden

Post by GreatLord » Sat Nov 17, 2007 8:05 pm

ReactX are not ready yet, and it is not a visual effect you can see, only more kernel code for directx have been add.
the desgin is now matching windows xp/2003 desgin.
in next release. that is the diffent change. it mean only 20-30 api are stubbed in win2k3 and almost all api in dxg.sys are missing. it mean
we need have dxg.sys and thuse missing api in win32k.sys be finish before you will see any visual effect.

Cristan
Posts: 170
Joined: Thu Feb 02, 2006 11:41 am
Location: The Netherlands

Post by Cristan » Tue Nov 20, 2007 11:12 am

I think ReactOS 0.3.4 is going to kick ass! It will feature OpenOffice.org 2 support and remote desktop which is compatible with Windows. Also it will feature other improvements like much better Win32k and speed improvements.

In the last link you can read that we're close to basic 3D support, but I doubt it will be in 0.3.4. Support for actual games isn't planned until 0.6, so you'll have to wait a while for that.

walter
Posts: 244
Joined: Wed Sep 13, 2006 1:34 pm
Location: north italy

Post by walter » Thu Nov 22, 2007 2:34 am

great news :D our developers are doing a great job, i'll wait for next versions :)

spoons
Posts: 28
Joined: Sun Nov 11, 2007 4:29 am

Post by spoons » Fri Nov 23, 2007 12:14 am

As will I.
I have an old system (1.4 AMD duron, 384mb memory, DX 8.1 gfx card) that would be great for ReactOS. When it is relatively stable, wifi capable and compatible with Halo, I'll switch it over from XP. Should be a nice speed boost atleast. :)

tinivole
Posts: 25
Joined: Wed Oct 03, 2007 4:02 pm

I think I'll wait for 0.4...

Post by tinivole » Fri Nov 23, 2007 2:13 am

ReactOS is a cool operating system on paper...

But within a virtual evironment, I shouldn't get your hopes up too much...

Besides, despite what operating system you're running ReactOS from, you'll probably be able to do the exact same things without the buggy-ness and slowness of running ReactOS through a virtual environment.

Though I do support (and will aid if needed) the development behind ROS... I'd rather leave the critisism (to come... very shortly in the near future) and dreaming (of how "brilliant" ReactOS will supposedly be) of it till its hardware version comes out (version 0.4).

Until then... I think it's enough of the questions and more of the answers...

Why ask whether or not the next version shoudl have this or that supported with ReactOS... why not make a statement out of it... And if it's do-able, perhaps it'll appear in the next release....

eiffel
Posts: 4
Joined: Fri Nov 23, 2007 5:11 pm

Post by eiffel » Fri Nov 23, 2007 5:21 pm

Just an "newbie" question:

I understand that ReactOS try to be an XP-like OS and you work to make it compatible with mnost programs wich run on XP.

But why rewrite an DirectX like environment instead of make the OS compatible with the downloadable DirectX from Microsoft. As long as the user download and install it you have no patent infringements. And same with other facilities and runtimes.

I believe that could save time, in order to offer an stable OS more quickly.

Z98
Release Engineer
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Post by Z98 » Fri Nov 23, 2007 7:18 pm

I believe the EULA forbids using MS' DX on non-genuine Windows. And while you are free to do whatever you want, we are not going to risk getting in a fight with MS over this.

Haos
Test Team
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Joined: Thu Mar 22, 2007 5:42 am
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Post by Haos » Sat Nov 24, 2007 2:28 am

tinivole: virtual machine is only a temporary situation, for making development/testing a lot easier. Our goal still is the everyday-use, real-hardware Operating system.

FlyingIsFun1217
Posts: 475
Joined: Sun Jun 10, 2007 3:56 am

Post by FlyingIsFun1217 » Sat Nov 24, 2007 5:28 pm

Z98 wrote:I believe the EULA forbids using MS' DX on non-genuine Windows. And while you are free to do whatever you want, we are not going to risk getting in a fight with MS over this.
That's probably a good idea ;)

FlyingIsFun1217

LRN
Posts: 140
Joined: Thu Oct 25, 2007 4:19 pm

Post by LRN » Sat Nov 24, 2007 9:06 pm

I believe the EULA forbids using MS' DX on non-genuine Windows. And while you are free to do whatever you want, we are not going to risk getting in a fight with MS over this.
Fight over WHAT? That ReactOS is Windows-compatible enough to run DirectX? This isn't crime. Users are free to download and install DirectX. THEY may broke the EULA, but that's their responsibility, not yours. And since it will be hard for MS to actually DO something about it, this is a viable solution after all.
While RectX will be the only officially supported way of running DirectX-applications on ReactOS, there's nothing wrong in extending compatibility too.

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