[NEWS] ToGL open sourced
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[NEWS] ToGL open sourced
Valve has released ToGL - a Direct3D-to-OpenGL translation layer - as open source.
https://github.com/ValveSoftware/ToGL
Hope that helps, or at least inspires !
Marco Ravich
https://github.com/ValveSoftware/ToGL
Hope that helps, or at least inspires !
Marco Ravich
»Forward Agency NPO
In progress we (always) trust.
In progress we (always) trust.
Re: [NEWS] ToGL open sourced
It is probably the best we can hope for , sinceforart wrote:or at least inspires
This most likely won't build by itself and is provided as-is and completely unsupported. Feel free to use it for your reference, incorporate it into your projects or send us modifications.
Re: [NEWS] ToGL open sourced
It's under it's own open source license. So, this looks like a 50/50.
Stay frosty, Tony Bark.
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Re: [NEWS] ToGL open sourced
I think it's public domain.Zc456 wrote:It's under it's own open source license. So, this looks like a 50/50.
Just think of ReactOS as the XP beta, Whistler.
Re: [NEWS] ToGL open sourced
No, it's not. Read the license file. It's a BSD style license, it is NOT public domain.
Re: [NEWS] ToGL open sourced
BSD licence is compatible with GPL (at least in this direction)
Re: [NEWS] ToGL open sourced
So, anyway, is this interesting enough for ROS to incorporate it?
Re: [NEWS] ToGL open sourced
I'd say yes, but as usual, someone have to step-in and do it, so don't expect developers to jump on it right away.
Re: [NEWS] ToGL open sourced
I'd say no, since we already get the same functionality from Wine.
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Re: [NEWS] ToGL open sourced
But I wonder if this provides anything that ours doesn't already have.Z98 wrote:I'd say no, since we already get the same functionality from Wine.
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Re: [NEWS] ToGL open sourced
So I stand corrected, thoughAmineKhaldi wrote:According to Wine, no.
Note that this is not an exhaustive review of this code. It's just the
first two things I found in a 2 minute look.
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