Re: Using Native Windows DLL's in ReactOS.

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malbicho
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Joined: Tue Oct 12, 2010 10:50 pm

Re: Using Native Windows DLL's in ReactOS.

Post by malbicho »

Hello,

I am new to ReactOS so please kindly tell me if I am asking nonsense and why.

How can I distinguish which DLL's I should not replace?
Which are ReactOS specific?
Does ReactOS stability improves using some windows DLLs?

Thank you in advance for your answer.
mrugiero
Posts: 482
Joined: Sun Feb 14, 2010 9:12 am

Re: Using Native Windows DLL's in ReactOS.

Post by mrugiero »

If you want to legally do it (and if you are not trying to make it legal, we can't help you), you must have an original Windows license.
In fact, I'm not sure if with that license you are able to do that, I think you can't.
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EmuandCo
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Re: Using Native Windows DLL's in ReactOS.

Post by EmuandCo »

depends on the country you live in. if the eula is fully valid, you may not
ReactOS is still in alpha stage, meaning it is not feature-complete and is recommended only for evaluation and testing purposes
Lone_Rifle
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Re: Using Native Windows DLL's in ReactOS.

Post by Lone_Rifle »

From a technical viewpoint however.. the DLLs can be replaced (do you have a licensed copy of Windows?) with indeterminate improvements in compatibility and stability. Try and see. However, with the exception of user32 and gdi32 (others?), most of our DLLs are imported from Wine, so you might as well try replacing the equivalent dlls in Wine with Windows ones (again, do you have a licensed copy of Windows?) to see what happens.
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