How to Run Reactos on Playstation 2

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programci42
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How to Run Reactos on Playstation 2

Post by programci42 »

Hi all.
I have a playstation 2.
I've already run linux on the PlayStation 2.
Since Reactos is a linux version, how does ReactOS work on PlayStation 2?

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EmuandCo
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Re: How to Run Reactos on Playstation 2

Post by EmuandCo »

You should read again what ReactOS is. Whoever told you that ROS is a Linux has no idea about anything about us.
ReactOS is still in alpha stage, meaning it is not feature-complete and is recommended only for evaluation and testing purposes

programci42
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Re: How to Run Reactos on Playstation 2

Post by programci42 »

Reactos is not a linux that imitates windows xp?
Or am I perceiving it wrong?

val
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Re: How to Run Reactos on Playstation 2

Post by val »

:D
yes, you got it wrong.

linux imitates unix, it fails to imitate Windows (any) yet about 20 years. :lol:
React OS is a clone of Windows NT (5.2 currently). It tries to recreate Windows at the binary compatibility level.

programci42
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Re: How to Run Reactos on Playstation 2

Post by programci42 »

have interesting :D
Well, is there a way to run Reactos on PlayStation 2?

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dizt3mp3r
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Re: How to Run Reactos on Playstation 2

Post by dizt3mp3r »

programci42 wrote:have interesting :D
Well, is there a way to run Reactos on PlayStation 2?
Yes there is. Open the box, (torx screws?) remove the mainboard and replace with one of the micro mobos based upon an Intel core and chipset (ensure it is capable of running XP). Cut and shut fitting it all neatly into the case, you may need to 'adapt' the box to accept the mobo format and you will also have to adapt the PSU to provide the power required and the correct cabling. The screen output may be different and you may not be able to use your telly depending upon the cabling you previously used. You'll need a hefty SD card to act as storage, a mouse and keyboard. You could always choose a bigger box and more standard motherboard/PSU and just put a PS2 sticker on it.

All very easy.

Lastly, you may want some sort of PS2 emulation software that will run on XP and hopefully will run on ReactOS. Easy.
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EmuandCo
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Re: How to Run Reactos on Playstation 2

Post by EmuandCo »

Of course you could try to port ReactOS to MIPS architecture used in PS2, but that will be NO FUN at all to do. Very skilled ppl tried to port ROS to ARM7 architecture and never finished it, because it's a PAIN to get all the low level communication with hardware ported or better rewritten from scratch. And most important: 294,912 MHz Emotion Engine based on extended MIPS R5900 and 32 MB RAMBUS is.... a joke.

Ah and even more important, NO Windows application will run on that thing anymore. There are no MIPS built Windows PE executables anywhere, you need to modify a compiler to put that stuff together and build your apps and ReactOS yourself. OR you add a emulation layer emulating a x86 core like our NTVDM does for 16 bit Windows appliactions, but this will make your PS2 behave like a 8086 CPU from the 1970s regarding speed.
ReactOS is still in alpha stage, meaning it is not feature-complete and is recommended only for evaluation and testing purposes

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dizt3mp3r
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Re: How to Run Reactos on Playstation 2

Post by dizt3mp3r »

EmuandCo wrote:Of course you could try to port ReactOS to MIPS architecture used in PS2, but that will be NO FUN at all to do. Very skilled ppl tried to port ROS to ARM7 architecture and never finished it, because it's a PAIN to get all the low level communication with hardware ported or better rewritten from scratch. And most important: 294,912 MHz Emotion Engine based on extended MIPS R5900 and 32 MB RAMBUS is.... a joke.

Ah and even more important, NO Windows application will run on that thing anymore. There are no MIPS built Windows PE executables anywhere, you need to modify a compiler to put that stuff together and build your apps and ReactOS yourself. OR you add a emulation layer emulating a x86 core like our NTVDM does for 16 bit Windows appliactions, but this will make your PS2 behave like a 8086 CPU from the 1970s regarding speed.
Easy.
Skillset: VMS sysadmin 20 years, fault Tolerance, cluster, Vax, Alpha, ftSparc. DCL, QB45, VB6, NET, PHP, JS, CMS, Graphics, Project Manager, DOS, Windows admin from 1985. Quad Electronics. Classic cars & motorbikes. Artist watercolours. Historian.

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Re: How to Run Reactos on Playstation 2

Post by MadWolf »

hi
System requirements
https://reactos.org/wiki/Installing_ReactOS
The minimum requirements to install ReactOS are:

RAM: at least 64 MB, recommended 256 MB, and even 2048 MB if you want to test large software suites or bundles.
Processor: x86 or x64 architecture, Pentium or later and compatibles; for more information see ReactOS ports.
HDD: IDE/SATA with minimum 450 MB of free space on the primary partition (please note that some SATA controllers may not work with ReactOS):
FAT16/FAT32 primary boot partition.
Video: VGA compatible video card (VESA BIOS version 2.0 or later).

the system requirements are a bit vague so if reactos can run on a first generation Pentium CPU @ 60 MHz then the Emotion Engine" @ 300 MHz is fast enough the problem is the memory requirements Reactos needs 64 MB of ram the PlayStation 2 only has 32 MB of RDRAM (system RAM)
there may be other technical limitations i am not a software developer

cb88
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Re: How to Run Reactos on Playstation 2

Post by cb88 »

Technically Windows NT 4.0 supported MIPS (and Alpha and PowerPC... as well as a never released Sparc64 port) though obviously not the exact setup that is in the PS2. Also I think you could disable a few services and make a few tweaks to get ReactOS well under 32MB though you'd still only have enough ram left for simple stuff.

this guy got Windows NT 4.0 running in QEMU and ported a few programs using Visual C++ 2.0 which apparently can be ran on MIPS or at least crosscompile to it.
http://gunkies.org/wiki/Installing_Wind ... Qemu(MIPS)

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EmuandCo
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Re: How to Run Reactos on Playstation 2

Post by EmuandCo »

Running on QEMU is not crosscompiling or porting. It's emulating...
ReactOS is still in alpha stage, meaning it is not feature-complete and is recommended only for evaluation and testing purposes

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