ReactOS svg logo

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Cristan
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Post by Cristan »

Thisis the original svg, but is in svgz form to save space. If you want the svg right away, you can look at the wikipedia page about the svg, and download the first revision.
Last edited by Cristan on Mon Feb 19, 2007 10:47 am, edited 1 time in total.
Cristan
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Location: The Netherlands

Post by Cristan »

Hmm. The glow now DOES ovelap the ball (at the lower part of the ball). Also, the glow at the upper left should be blueish in stead of white.
ROSFan
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Post by ROSFan »

The svgz file is not downloadable for me. I get errors, see this screenshot:
http://gateshater.ga.funpic.de/ROS/error.png
I just interested on which parts in the orginal file are vectorized and do not waste too much disk space.

Last time, I meant the other glow directly surrounding the ball was fixed, which overlapped the whole outside margin of the ball.
I made the blueisch glow and fixed the other glow overlaping the ball (? I don't know why, but the wikipedia preview often seems to be different to mine. This time you can compare the preview with mine. http://gateshater.ga.ohost.de/ROS/logo/ ... htext1.png)

edit: [edit: png Links are dead]
Last edited by ROSFan on Thu Mar 22, 2007 4:50 pm, edited 3 times in total.
Cristan
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Post by Cristan »

I know you can't see the svgz. The mime-type isn't set for svgz. This doesn't matter because Firefox can't render the svg anyway.

You can get the original svg out of a svgz by manually downloading it, rename the extension to .gz and extract with just about any zip utility. Or you could (as I said before) go to the Wikipedia page about the svg and download the first revision (click on the date), as I've already done this before.

About the wrong rendering by Wikipedia: the Wikipedia renderer is rsvg and although it supports more of the svg standard than Firefox, it still isn't perfect. The svg in your renderer looks better and more accurate indeed. You could just wait until rsvg has improved and Wikipedia had upgraded, but this could take a while. You could try to hack you svg by manually editing it, but this is extremely tedious to do.
ROSFan
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Post by ROSFan »

:arrow: worked on some surface details
:arrow: changes on glowing

Now it worked to open the orginal svg. Only the surrounding grey lines are really vectorized in this file.
A manually edit is nothing for me. I would have to study the syntax, calculate values and so on. It would take too much time.

edit: I also updated the file where you can see how it looks on my computer:
http://gateshater.ga.funpic.de/ROS/ros_ ... htext1.png
Cristan
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Location: The Netherlands

Post by Cristan »

I think it's nearly perfect. The lines circling around the ball could be a little thinner and in the middle of the "a", the glow is whiter at the original, but that's about it.

As for the glow overlapping the ball: I forgot to refresh the page :oops:
Sosekoppen
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Post by Sosekoppen »

To be honest: I don't see any big differences between all these logos, but they're beautiful!
WRITE IN C: (mel. Let it Be)
When I find my code in tons of trouble,
Friends and colleagues come to me,
Speaking words of wisdom:
"Write in C."
Cristan
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Post by Cristan »

I never said the difference was big :wink:
ROSFan
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Post by ROSFan »

Thanks, I just want to make an svg which ist perfect enough to be a good replace to the big svgz file. :)

:arrow: "a" and "c" glow downgraded ("c" glow was also little too white)
:arrow: corrected the ball glow. The defect was not visible because the text overlapped them

Comparing the png and the svg I would say, the lines of the svg are even thinner than the lines of the png. What do you think?
Cristan
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Location: The Netherlands

Post by Cristan »

ROSFan wrote:Comparing the png and the svg I would say, the lines of the svg are even thinner than the lines of the png. What do you think?
You're right! I don't know how those two got confused. Well: let's make 'em bigger!
ROSFan
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Post by ROSFan »

:arrow: surrounding lines thicker now
:arrow: another details corrected which was not visible because of overlapping text
Cristan
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Post by Cristan »

Well, I think the SVG is good enough now. What can we do to make it the official one?
ROSFan
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Post by ROSFan »

Good question.
Is anybody here who can help us?
mf
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Post by mf »

ROSFan wrote:edit: Do you can convert the ai file to svg? I could then take the orbits from the orginal, if they are saved as scalable vectors.
That's what the svgz in SVN is. It's the AI directly exported to SVG using Illustrator 10. Apparently Adobe has a different idea about the SVG format than librsvg and Firefox's parser, so I'm guessing that's why nobody can open it. It does display with the Adobe SVG viewer, though. Anyway, as promised, here is the orb without transparency, without wisps, or any other effects. It is from the original logo as I got it from Jason Filby (some of you might remember him ;)), but upscaled to a decent resolution and with some touchup work. This is also the texture I've used in the AI and SVGZ. It'd be really cool if you could convert this into vector gradients and shapes. That way the logo, with some minor adjustments, will be accurate enough to be called official. :)

http://www.mufunyo.net/reactos/orb.png


Here is also a quick guide how to go from orb to logo:

[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
It compiles, let's ship it!
ROSFan
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Joined: Thu Apr 06, 2006 2:09 pm
Location: Germany

Post by ROSFan »

Thanks for Extracting the Ball from the file. :D

Now I could make an exactly scan with potrace. I made two Versions:

-Fully vectorized (best quality for resizing but 839 and 793 KB)
http://gateshater.ga.ohost.de/ROS/logo/ ... ereinf.svg
http://gateshater.ga.ohost.de/ROS/logo/ ... ereinf.svg
(I was suprised about the good result after vectorizinig with inkscape)

-Let the Ball not vectorized (bad quality for resizing but 310 and 350 KB)
http://gateshater.ga.ohost.de/ROS/logo/ ... raster.svg
http://gateshater.ga.ohost.de/ROS/logo/ ... raster.svg

You have the choice :)
Last edited by ROSFan on Thu Mar 22, 2007 4:48 pm, edited 1 time in total.
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