Direct 3D

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quanganht
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Joined: Mon Apr 14, 2008 3:43 am

Direct 3D

Post by quanganht »

Ok, so for now, ReactOS doesn't have ReactX yet, and still can't run DirectX. So I think this could help: Swift Shader
http://www.transgaming.com/products/swiftshader/
It's an software rasterization engine, run purely on CPU,fast. And it can help gaming on ReactOS ! :D
I haven't tried it out yet, but I think it could run withow problems.

Oh, the only promblem here is the demo version will display an very annoying icon at bottom left corner of the screen.

What do you think ?

quanganht
Posts: 3
Joined: Mon Apr 14, 2008 3:43 am

Re: Direct 3D

Post by quanganht »

I forgot to say,Swift Shader implement the same as DirectX 8 and 9, with shader model 2.b and you can only play DirectX 8 or 9 games :(

GoBusto
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Re: Direct 3D

Post by GoBusto »

quanganht wrote:It's an software rasterization engine
Hardware support is what is needed.

Also, it is not GPL or compatible.

figaro
Posts: 2
Joined: Sun Jul 06, 2008 1:22 am

Re: Direct 3D

Post by figaro »

Hardware support is what is needed.
Your CPU is hardware too. :lol:

quanganht
Posts: 3
Joined: Mon Apr 14, 2008 3:43 am

Re: Direct 3D

Post by quanganht »

Hardware support is what is needed.
Your CPU is hardware too. :lol:
You're funny, man. He want to say that is GPU support

GoBusto
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Re: Direct 3D

Post by GoBusto »

figaro wrote:
Hardware support is what is needed.
Your CPU is hardware too. :lol:
Oh yeah? Prove it.

z180
Posts: 197
Joined: Sat Mar 10, 2007 7:58 pm

Re: Direct 3D

Post by z180 »

If you want an old version of swiftshader,get it from sourceforge.net the code is still there!

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EmuandCo
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Re: Direct 3D

Post by EmuandCo »

We have a more useable Port of WIne's D3D to OGL Wrapper in our tree right now. This will work as long as we dot have a native DX
ReactOS is still in alpha stage, meaning it is not feature-complete and is recommended only for evaluation and testing purposes.

FlyingIsFun1217
Posts: 475
Joined: Sun Jun 10, 2007 3:56 am

Re: Direct 3D

Post by FlyingIsFun1217 »

EmuandCo wrote:We have a more useable Port of WIne's D3D to OGL Wrapper in our tree right now. This will work as long as we dot have a native DX
Interesting, I thought it wasn't in the system... :)

FlyingIsFun1217

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