UnrealTournament is playable in ReactOS!!!

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Toxigenicpoem
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Post by Toxigenicpoem »

no direct input support.

Gasmann
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Post by Gasmann »

Elledan wrote:What might cause the mouse issue with UT?
It's because the game can't capture the mouse in it. So it hasn't got exclusive mouse-support and you can't properly control via mouse.
If mouse-capturing would not crash ReactOS you could properly control the game.

GreatLord
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Post by GreatLord »

Maybe the input does not because DirectInput is not implemented (don't know how far GreateLord is)
Hi
The directinput for the mouse have only one bug. I have not fix it yet.
I do not know when I got time fix the last bug in there. The mouse input of directx are working to 75-80% for it is a buffer problem that I have not solv yet. Or when w3seek implenet gdi hook. when he does it alot of my patch can be remove and it will work to 99% in windows / reactos then.

Elledan
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Post by Elledan »

So the mouse issue will (hopefully) soon be solved :)

What about sound?

Gasmann
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Post by Gasmann »

Cause ReactOS has OpenGL support now, you can play UT in ReactOS with OpenGL now!!!
It works just great :cool:
So you can play it with better graphic, higher resolutions and faster speeds 8)
I updated the Tutorial :wink:

blight
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Post by blight »

Last edited by blight on Wed Feb 23, 2005 1:52 pm, edited 1 time in total.

Gasmann
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Post by Gasmann »

blight wrote:
gasmann wrote:Cause ReactOS has OpenGL support now, you can play UT in ReactOS with OpenGL now!!!
It works just great :cool:
So you can play it with better graphic, higher resolutions and faster speeds 8)
I updated the Tutorial :wink:
The method which you describe in your tutorial does not enable hardware acceleration, it will use Mesa3D (which we use as fallback if there is no other driver installed) - have you tested this? Is it really faster with Mesa3D than the native software renderer?

There's a bug in the memory manager and something in win32k which has to be fixed for nvidia opengl to work correctly and without hacks ... should be done within the next 3 weeks if I dont lose motivation.
Well, I didn't really see if it's faster because software rendering already is fast for me... I think you're right, that's not the hardware opengl I used :( I always got an error:

Code: Select all

Couldn't load driver "<NULL>".
So I remove it from the tutorial until it really works.
However, shouldn't mesa3D be slower than UT's internal software renderer? I didn't feel any change in speed :?

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