Page 3 of 3

Re: Should I make a Pinball game for ReactOS?

Posted: Mon Apr 01, 2019 6:36 am
by Quim
What about using ReactOS logo and art in your game?

Take a look at the following post:
https://www.reactos.org/forum/viewtopic.php?f=2&t=17108

Re: Should I make a Pinball game for ReactOS?

Posted: Mon Apr 01, 2019 11:29 am
by PurpleGurl
I don't see what would be wrong with including ROS artwork in a game, though I don't know what the foundation would think due to trademark issues, at the least, include a disclaimer statement about who owns the trademark... ("ReactOS and the ReactOS 'planet' logo are registered trademarks of the ReactOS Foundation...")

At the least, I would make such a game skinnable. Then you can apply a ROS-themed skin.

Re: Should I make a Pinball game for ReactOS?

Posted: Mon Apr 01, 2019 5:49 pm
by dizt3mp3r
I have changed my mind. I don't think you should make a pinball game.

Re: Should I make a Pinball game for ReactOS?

Posted: Mon Apr 01, 2019 6:20 pm
by Reactions
dizt3mp3r wrote:
Mon Apr 01, 2019 5:49 pm
I have changed my mind. I don't think you should make a pinball game.
Please say why

Re: Should I make a Pinball game for ReactOS?

Posted: Mon Apr 01, 2019 7:01 pm
by mrmajik45
Probably thinks it's too hard for it's worth.

Re: Should I make a Pinball game for ReactOS?

Posted: Sun Dec 01, 2019 9:01 pm
by Jah-On
Hi all,
This is who used to be @reactions. I am pleased to announce the ReactingBall project which is being made with UPBGE and Blender.

https://github.com/Jah-On/ReactingBall

This will be open to everyone, but I will offer you all to include it in ReactOS.
Thanks,
Jah-On

PS: ReactOS looks much cleaner! Great jobs developers!

Re: Should I make a Pinball game for ReactOS?

Posted: Mon Dec 02, 2019 5:51 pm
by Lewis-H
ReactOS is an open-source clone of Microsoft's Windows NT operating system. It is right now nowhere near finished but is still a very interesting operating system. Although some people might not like it, I'm a hard-core Linux user and still love ReactOS.

--
Lewis

Re: Should I make a Pinball game for ReactOS?

Posted: Tue Dec 03, 2019 6:16 pm
by mrmajik45
If not directly included on ReactOS, possibly add it to RAPPS

Re: Should I make a Pinball game for ReactOS?

Posted: Tue Dec 03, 2019 9:00 pm
by hbelusca
Lewis-H wrote:
Mon Dec 02, 2019 5:51 pm
ReactOS is an open-source clone of Microsoft's Windows NT operating system. It is right now nowhere near finished but is still a very interesting operating system. Although some people might not like it, I'm a hard-core Linux user and still love ReactOS.

--
Lewis
[ external image ]

Re: Should I make a Pinball game for ReactOS?

Posted: Sat Dec 07, 2019 1:14 pm
by Kidplayer_666
For gods holy sake, patience and love, please do it

Re: Should I make a Pinball game for ReactOS?

Posted: Tue Mar 03, 2020 3:29 pm
by lm8
I have Emilia pinball running on Windows. There's no reason it shouldn't work on ReactOS as well. It's SDL based. I've updated it to work with SDL 2.x in case SDL 1.2.15 isn't available. You can also create your own tables for it. The version I have comes with three different tables. Doesn't look exactly like the Windows pinball game, but it's a nice version if you want some kind of pinball working on your system.

Re: Should I make a Pinball game for ReactOS?

Posted: Sun May 17, 2020 7:20 pm
by leppy232
I'm all for it, not only would it be something fun to play around with, it could also be helpful for very, very basic benchmarking.