Aeneas wrote:http://www.gehalts-check.de/berufe/s/sy ... ierer.html
I am, of course, only guessing that this might be the relevant job description.
We therefore can conclude that you would need 45kEUR, or with other words, if you get really 30kEUR, you will be able to finance 2/3 of ONE German full-time professional.
1 Mio EUR is not unrealistic - it basically says you can finance 20-24 work years of a German professional, or in other words, say, 4 professionals for 5-6 years.
That's why I suggest you may consider going over the "prestige" and bounties for university students during their holidays rather than for a full-time-job. I can tell you that people will be ready to do a lot for 1000 EUR if you can convince them that it will be realistically useful for their future career, esp. in Eastern European countries. Having 6000 EUR, you can easily pick some 4-6 bounties for 1000 to 1500 EUR each, payable upon completion. I mean, this is not "Google's Summer of Code", but given how much nonsense there is in GSoC, this may be even more attractive; mentioning a GSoC project in your CV may be nice, but in itself does not warrant all that much.
It would be just great to advert people's attention to this opportunity.
That's really hugely expensive compared to east-european devs, let alone from non-western countries. That said, just going cheap isn't everything, and I'd prefer one of the devs that already has some experience with Ros. But even then; I'm presuming they are willing to go under the normal payment; it IS only an open source project, after all, and presumably one of their pet projects.
Didn't Ros already tried a bounty system? It seemed not to work very well. Though that was a pay-for-getting-a-feature bounty-thing, if I recall correctly. And you seem to mean something else. On itself, it's not a bad idea to get students working on it, just like a GSoC of our own (a RoSoC?
). But the problem with continuity should be addressed too, and having students working on it for a few months and then disappearing...meh. Could be more straightforward than picking one of the devs, though, and the others nothing (unless they already decided who would get the job, but we don't know anything about it). But, indeed, students are cheaper, potentially useful in giving Ros a boost, and the devs can supervise them, and have already some experience with that (GSoC). If we can keep their interest going for every holiday/vacation for 2-3 years, it might be a viable alternative.
But of course, this is all speculation. It really would be nice if someone higher up the hierarchy would actually shed some more light on the whole raising-money to/for (?) thing.
Does anyone knows how things are handled with/on haiku, in detail?
Webunny wrote: Would depend on what is meant by 'getting things done'. As I recall, some russion dev here answered the Russian president when he asked how much Ros still needed to get finished, with "One million dollar' (or maybe it was roebel). Quite some more than 30000, thus.
No, that wasn't a dev, but a high school student who had the president visiting there. And the question was about how much ROS needed to be complete, not how much is needed for a full-time coding sprint. (It was euro, not dollars or rubles)
A full-time coding sprint does nothing in guaranteeing that 'things will get done'. After all, Ros is done when it's done, meaning: finished. (Though in a sense it never will be, but at least the 1.0 version will be a milestone). Of course *some* things will presumably get done faster than they are now, if there are working devs on it full time, or others (like the students the other poster proposed) working on Ros too. But my point is, that's not a defined amount for a defined goal, as said.The more money you get, the more 'things get done', in the sense that you use it, so 30000 is really a random number. With 3000 one could get less 'things done' and with 300000, ten times more, etc.
Also, if, as the other poster said, it's only good for 2/3 of a West-based dev, and that is the plan for asking the 30000 (again, we don't know that, alas), with 10-12000 euro we're far under it, and even if a dev would leave his own work to work on Ros for 30000, I doubt he'll do it for less than half that amount. so if that was the plan, it should be revised, because we're not going to get there (I'm not being pessimistic or anything, just realistic). Maybe an alternative plan in the line of the 'hiring students' above, would be not a bad idea, in that case.
Webunny wrote:No-where is indicated that this is the amount to 'get it done'; it's just the amount I presume they thought as attainable, at the time.
That's kinda why i wanted to know what the going price per developer is, and for how long. I'm assuming nobody thought that far ahead when starting the campaign... Where is vicmarcal to provide the info when we need him
I fully agree with that. There is just too little info on the matter. Even if they've not thought about all the details yet, they should have some broad ideas about what amount to spend on whom/what. Or what the varying ideas there are about it, like the 'hire-students' take.