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ReactOS for DirectX 11, is this possible?

Posted: Thu Apr 05, 2012 6:15 am
by x01r
ReactOS for DirectX 11, is this possible?

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Re: ReactOS for DirectX 11, is this possible?

Posted: Thu Apr 05, 2012 6:42 am
by zed260
reactos will probably support directx11 someday


but for now getting directx9 running is hard enough for them (theres loads more important stuff to fix besides directx anything as far as reactos goes)i mean being able to use more graphics card drivers without causing bsods and graphical desktop bugs would be a big first step

Re: ReactOS for DirectX 11, is this possible?

Posted: Thu Apr 05, 2012 3:33 pm
by fred02
x01r wrote:ReactOS for DirectX 11
Shouldn't it be the other way around? :lol:

Re: ReactOS for DirectX 11, is this possible?

Posted: Thu Apr 05, 2012 9:42 pm
by Bblaauw
I've always wondered how they'd want to get DX11, as DX11 seems tied to Vista/Win7 and thus to a drivermodel (WDDM?) beyond what XP/2003 use and what ReactOS aims for.
Perhaps Wine's conversion from DirectX to OpenGL will do the trick.

Re: ReactOS for DirectX 11, is this possible?

Posted: Fri Apr 06, 2012 7:43 am
by BrentNewland
Bblaauw wrote:I've always wondered how they'd want to get DX11, as DX11 seems tied to Vista/Win7 and thus to a drivermodel (WDDM?) beyond what XP/2003 use and what ReactOS aims for.
Perhaps Wine's conversion from DirectX to OpenGL will do the trick.
Because the target OS is a moving target. Used to be nt4, then 2000, now Server 2003.

Re: ReactOS for DirectX 11, is this possible?

Posted: Fri Apr 06, 2012 11:20 am
by jimtabor
BrentNewland wrote:
Bblaauw wrote:I've always wondered how they'd want to get DX11, as DX11 seems tied to Vista/Win7 and thus to a drivermodel (WDDM?) beyond what XP/2003 use and what ReactOS aims for.
Perhaps Wine's conversion from DirectX to OpenGL will do the trick.
Because the target OS is a moving target. Used to be nt4, then 2000, now Server 2003.
Now it's something like Android~ what is next?

Re: ReactOS for DirectX 11, is this possible?

Posted: Tue Apr 17, 2012 7:17 am
by zed260
jimtabor wrote:
BrentNewland wrote:
Bblaauw wrote:I've always wondered how they'd want to get DX11, as DX11 seems tied to Vista/Win7 and thus to a drivermodel (WDDM?) beyond what XP/2003 use and what ReactOS aims for.
Perhaps Wine's conversion from DirectX to OpenGL will do the trick.
Because the target OS is a moving target. Used to be nt4, then 2000, now Server 2003.
Now it's something like Android~ what is next?
windows 8 will likely be next os target if it does well anyway(since microsoft is dropping support for server 2003 soon im guessing little more then 2 years after windows 8 rtm)if windows 8 turns out to be a flop i guess target changes to windows 7

etherway target wont stay windows server 2003 much longer that os is getting dated and not even microsoft will support it soon

Re: ReactOS for DirectX 11, is this possible?

Posted: Tue Apr 17, 2012 3:23 pm
by milon
zed260 wrote: windows 8 will likely be next os target if it does well anyway(since microsoft is dropping support for server 2003 soon im guessing little more then 2 years after windows 8 rtm)if windows 8 turns out to be a flop i guess target changes to windows 7

etherway target wont stay windows server 2003 much longer that os is getting dated and not even microsoft will support it soon
As long as you're okay with wild and unfounded hypothesizing, sure.

But you're still missing the big picture. Unless I'm mistaken, Windows applications rely on either the Win16 API, the Win32 API, the Win64 API, or .NET, or WinRT. ROS doesn't have to "support" Windows 8 to support its applications. But we're nowhere near that yet. ROS must get Win32 API solid before targeting anything else.

But even that isn't the true picture. ROS exists to provide a free alternative to Windows, and also to allow software to continue to run that MS has left in the dust. If the goal of ROS was to play catch-up with MS, it would be impossible. We don't have anywhere near the manpower needed to code and test to the extent that MS does.