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Re: 3D drivers (OpenGL) for Reactos
Posted: Mon Sep 05, 2011 3:07 pm
by Geri_lgfx
xvid-1.3.2-20110601.exe isnt a binary? xvid official webpage has the binary codec, no disinformations please.
Re: 3D drivers (OpenGL) for Reactos
Posted: Mon Sep 05, 2011 9:00 pm
by Haos
@Geri_lgfx
Since you dont opt for your driver to be included in our codebase, this thread was not really necessary. Its all up to you, provided that you'll obey ROS licencing and copyright. You dont need to ask anyone of anything.
Re: 3D drivers (OpenGL) for Reactos
Posted: Mon Sep 05, 2011 10:57 pm
by Geri_lgfx
i had to ask the users, if they want it or not - becouse if too few users, port not worth the work.
but i think the thing have recived enough interest, so i will create a beta build, and the continuation will depend on the reactions.
Re: 3D drivers (OpenGL) for Reactos
Posted: Tue Sep 06, 2011 2:40 am
by vicmarcal
Geri_lgfx wrote:i had to ask the users, if they want it or not - becouse if too few users, port not worth the work.
but i think the thing have recived enough interest, so i will create a beta build, and the continuation will depend on the reactions.
Cool!Expecting with interest the Beta
Re: 3D drivers (OpenGL) for Reactos
Posted: Tue Sep 06, 2011 7:33 am
by EmuandCo
If you have to put much effort in getting that run in ros, then we have problems in our interfaces. Would be very kind if you report these
Re: 3D drivers (OpenGL) for Reactos
Posted: Tue Sep 06, 2011 10:17 am
by Haos
Geri_lgfx wrote:i had to ask the users, if they want it or not - becouse if too few users, port not worth the work.
but i think the thing have recived enough interest, so i will create a beta build, and the continuation will depend on the reactions.
I`m not sure if users will be interested in your project, or have any deeper understanding of its purpose. But that's just me.
Re: 3D drivers (OpenGL) for Reactos
Posted: Tue Sep 06, 2011 12:20 pm
by vicmarcal
Haos wrote:Geri_lgfx wrote:i had to ask the users, if they want it or not - becouse if too few users, port not worth the work.
but i think the thing have recived enough interest, so i will create a beta build, and the continuation will depend on the reactions.
I`m not sure if users will be interested in your project, or have any deeper understanding of its purpose. But that's just me.
I am really interested, and i am sure several other gamers and testers who are testing Multiplayer games in ReactOS will be interested too
.Since the new reliable networking we are trying all the possibles games out there
.It will be a nice compatibility/performance test for his project too
Re: 3D drivers (OpenGL) for Reactos
Posted: Tue Sep 06, 2011 12:38 pm
by Lone_Rifle
Geri_lgfx wrote:i had to ask the users, if they want it or not - becouse if too few users, port not worth the work.
but i think the thing have recived enough interest, so i will create a beta build, and the continuation will depend on the reactions.
If it runs on Windows, it should run on ReactOS. If it doesn't, it's more likely due to problems with ReactOS, not your build. Talk to us. Talk to us often. We have to know where ReactOS is lacking in.
Re: 3D drivers (OpenGL) for Reactos
Posted: Tue Sep 06, 2011 12:50 pm
by Sof_T
Haos wrote:Geri_lgfx wrote:i had to ask the users, if they want it or not - becouse if too few users, port not worth the work.
but i think the thing have recived enough interest, so i will create a beta build, and the continuation will depend on the reactions.
I`m not sure if users will be interested in your project, or have any deeper understanding of its purpose. But that's just me.
Speaking as user I would be interested and would certainly try it out if/when it runs on ROS.
Re: 3D drivers (OpenGL) for Reactos
Posted: Tue Sep 06, 2011 4:22 pm
by Geri_lgfx
[ external image ]
****************************************************
TitaniumGL software-3D driver for ReactOS
***************************************************
FIRST *ALPHA* VERSION
USE AT YOUR OWN RISK!
v. 2011,09
free for HOME USE
can be distributed in the original package
To install this driver, overwrite your opengl32.dll to this.
This file can be found in C:\ReactOS\System32.
You may backup the original file, before you do this.
You not need to overwrite this file, its enough to put this .dll to the directory of your application's .exe file, then start the application.
*WARNING* This is for 32-bit ReactOS only. Currently, there is no 64-bit compatible release from this!
Its recommended, to have at least 768 mbyte RAM, before you install this.
This release requires at least Pentium1/6x86 class CPU.
known bugs:
-Read Error *memory address* OK/Cancel (bug in ????????)
-sssssssslllllllllllllooooooooooooooooowwwwwwwwwwwwwwwwwwwwwwwwwwwww
[ external image ]
sloooowpoooooooke sloooooooooooooooooooow
-3D image does not properly overlapped by other windows on the screen (bug in ReactOS)
if you see other bugs, please report it.
*WARNING* TitaniumGL's software 3D renderer utilises all your cpu cores (up to 4 cores) VERY AGGRESSIVELY AND CONTINOUSLY.
PLEASE CHECK YOUR COOLING ON THE CPU, BEFORE YOU INSTALL THIS DRIVER. Overheating of your system may can cause
unrepairable damage. Authour does not responsible for any damage that may this software directrly/indirectly
cause. You have been warned.
http://TitaniumGL.tk
Re: 3D drivers (OpenGL) for Reactos
Posted: Wed Sep 07, 2011 11:44 pm
by wojo664
I an confirming Titanium GL driver for ROS working in Quake 2 Demo in ReactOS in VirtualBox (lagging, but works
) Tekstures are in strange colors by the way, and they looks like they are in condition called "Fullbright" .
Good job man, keep this up and running and developing further !
best regards
wojo664
Re: 3D drivers (OpenGL) for Reactos
Posted: Thu Sep 08, 2011 9:35 am
by fLuXx
Just wanted to write that I support your port for ReactOS (even though there really shouldn't be any port, it should work natively, but still thanks). I am going to test it some time soon to see how it's working. Thanks again!
Re: 3D drivers (OpenGL) for Reactos
Posted: Fri Sep 09, 2011 10:43 pm
by Geri_lgfx
thankyou for the replys
wojo664: yeah, quake engines is a bit buggy. btw this stuff meant mostly for casual games, and not for the old AAA ones. However, the old ones also should work. But thats my state trackers issue, not platformspecific.
Re: 3D drivers (OpenGL) for Reactos
Posted: Sun Sep 11, 2011 3:53 am
by zZaRDoZz
Another show of support for Geri_Igfx and titanium gl . Great work man!
Now if only I could get you interested in a version that works with my favorite doom port. *Shakes fist at Gari."
j/k
Re: 3D drivers (OpenGL) for Reactos
Posted: Sun Sep 11, 2011 10:11 am
by forart
Geri_lgfx wrote:xvid-1.3.2-20110601.exe isnt a binary? xvid official webpage has the binary codec, no disinformations please.
No they haven't !
Win32 links @ official download page (
http://www.xvid.org/Downloads.15.0.html):
http://www.digital-digest.com/software/ ... id=0&did=1
http://www.koepi.info/xvid.html
Geri, please don't pronounce on what you don't know or *YOU* may disinform: I've studied licenses (and patents) systems for my graduation...
So trust me: XviD violates MPEG-LA patents, so they can't release binaries on their website (i've also contacted MPEG-LA directly some years ago, and they confirmad that !)