3D drivers (OpenGL) for Reactos

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Post by mrugiero »

erkinalp wrote: At least we can fix known security holes to the extent the compatibility would not have broken like MS has been doing- and does.
Well, actually, holes are inherent to the code base, it's really unlikely ReactOS will suffer the same ones than Windows, so specific exploits would be needed to take advantage of the ones in ReactOS (Windows requires exploits targeted to it, too, but different than ReactOS' ones), and as long as it's not widely used, I don't think anybody will bother developing them.

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