open source directx?
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open source directx?
does anybody know if an open source directx clone exists? if so, does it have problems or limitations? thanks for you suggestions
Uh. Open source DirectX? Not that I know of. It's generally DirectX or OpenGL, and the two are not the same. DirectX actually covers sound as well as graphics.
DirectX can also be downloaded for free anyways, both the SDK and the runtime(I think it's called that). Is there a particular reason you're looking for an open source DirectX?
DirectX can also be downloaded for free anyways, both the SDK and the runtime(I think it's called that). Is there a particular reason you're looking for an open source DirectX?
Re: open source directx?
The ReactOS project is working on a free open source DirectX implementation, mainly DirectDraw and Direct3D. All other DirectX libs are from the Wine project. Although, WineHQ also have D3D and DDraw, but both are wrappers around OpenGL, which have several draw backs.walter wrote:does anybody know if an open source directx clone exists? if so, does it have problems or limitations? thanks for you suggestions
The ReactOS project need a native implementation so that user can use nVidia, ATi, etc. graphic driver and get hardware acceleration.
Current status: both DDraw and D3D are not usable beside some sample demo apps.
@Z98
??? ... what are you writing about?
(... "eula", license, etc. ... don't forget about such things)
thanks for your answers
@ Z98: since usually open source sw is lighter and faster than similar closed source ones, i thought this could have helped me getting some more performance from my secondary pc (also, if there already existed open source directx they could be included in reactos, wine etc...)
@ Z98: since usually open source sw is lighter and faster than similar closed source ones, i thought this could have helped me getting some more performance from my secondary pc (also, if there already existed open source directx they could be included in reactos, wine etc...)
@frik85: Aware of such things. But I'm more of a pragmatist so when something is free(as in beer), duplicating it for the sake of licensing without a purpose is something I consider wasteful. But since ReactOS needs to be able to distribute such things, implementing it is understandable for the project.
Which is why I asked him what he wanted it for.
Which is why I asked him what he wanted it for.
OpenAL covers sound.Z98 wrote:Uh. Open source DirectX? Not that I know of. It's generally DirectX or OpenGL, and the two are not the same. DirectX actually covers sound as well as graphics.
DirectX can also be downloaded for free anyways, both the SDK and the runtime(I think it's called that). Is there a particular reason you're looking for an open source DirectX?
And this project is to create a free as in speech operating system. Why would they accept proprietary code into the system?
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Microsoft also might have modified the installer to check if it is an actual Windows system you're installing it to, like they did with IE7.
And I don't ever recall suggesting ReactOS distribute DirectX itself. I simply stated you could download it yourself for free, since the original question never specified whether it was for an actual Windows installation or for ReactOS.
And I don't ever recall suggesting ReactOS distribute DirectX itself. I simply stated you could download it yourself for free, since the original question never specified whether it was for an actual Windows installation or for ReactOS.
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