Search found 1788 matches

by PurpleGurl
Sun Mar 31, 2019 7:05 am
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 41
Views: 19983

Re: Should I make a Pinball game for ReactOS?

On game engines, you might want to do more research. A pinball game is more open ended. It isn't like a first person shooter where it is an established format. Or even adventure games, though using such limits the scope of the play. So if you use a game engine, you are at the mercy of finding one th...
by PurpleGurl
Sat Mar 30, 2019 9:47 pm
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 41
Views: 19983

Re: Should I make a Pinball game for ReactOS?

Instead of using code to make one, I would use a game engine. Well, I am not sure that is applicable to arcade style games. Game engines mostly apply to First Person Shooter games. If we wanted to include a Doom-like game, it is easy to get some version of the Quake engine or a 3rd party open sourc...
by PurpleGurl
Sat Mar 30, 2019 8:37 am
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 41
Views: 19983

Re: Should I make a Pinball game for ReactOS?

Justin, Thank you for the missing pieces. IA-64 changes things. --- Also, again, maybe another way to get a pinball is if some of us decide to write one. As suggested before, there are open source pinball games. So if someone could work on one of those and make it reasonably look and feel like the o...
by PurpleGurl
Fri Mar 29, 2019 7:59 pm
Forum: General Discussion and Feedback
Topic: ReactOS involving in 'GSoC' like event concerning documentation?
Replies: 9
Views: 1056

Re: ReactOS involving in 'GSoC' like event concerning documentation?

shunesburg wrote: Fri Mar 29, 2019 2:23 pm Sorry, misunderstood of myself, cause I have read too quickly (and because I'm not native English speaker too).
Hey, it happens. I might have been too harsh.
by PurpleGurl
Fri Mar 29, 2019 2:13 am
Forum: General Discussion and Feedback
Topic: ReactOS involving in 'GSoC' like event concerning documentation?
Replies: 9
Views: 1056

Re: ReactOS involving in 'GSoC' like event concerning documentation?

I assume this is only for interns. There is nothing stopping the rest of us from already doing this.
by PurpleGurl
Thu Mar 28, 2019 3:27 pm
Forum: Development Help
Topic: Bugs as development target?
Replies: 4
Views: 2258

Re: Bugs as development target?

by PurpleGurl
Thu Mar 28, 2019 3:21 pm
Forum: Development Help
Topic: Vista+ functions non visible to apps that needs them
Replies: 2
Views: 2260

Re: Vista+ functions non visible to apps that needs them

I think this is being worked on. They want to make the compatibility engine to where it can selectively use the new APIs. Not sure of the details. I guess the goal would be to right click on a newer app, go to properties, and manually add in the compatibility section (that likely writes to the regis...
by PurpleGurl
Thu Mar 28, 2019 2:56 pm
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 41
Views: 19983

Re: Should I make a Pinball game for ReactOS?

Yes, Hermes, the top link you posted was why I said what I did. They could, but it was a foreign code. There were math errors that did not surface using x32 code but did using amd64 code. It would require a comprehensive rewrite to eliminate all those. I think you missed what he asked. He meant leav...
by PurpleGurl
Thu Mar 28, 2019 12:48 pm
Forum: General Discussion and Feedback
Topic: ReactOS involving in 'GSoC' like event concerning documentation?
Replies: 9
Views: 1056

Re: ReactOS involving in 'GSoC' like event concerning documentation?

No, that's a separate program. He is talking about a new program SIMILAR to GSOC, but it is ONLY for documentation.
by PurpleGurl
Thu Mar 28, 2019 6:50 am
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 41
Views: 19983

Re: Should I make a Pinball game for ReactOS?

On Microsoft removing Pinball, a couple of things stand out on that. I don't see why they felt the need to attempt to rewrite it. It was already 32-bit and would run as-is under x64. The other thing is that it sounds like it had sloppy code to begin with. If I were them, I'd have sent the rewrite ba...
by PurpleGurl
Thu Mar 21, 2019 10:58 pm
Forum: Support
Topic: my keyboard layout is french but the input is english
Replies: 5
Views: 1428

Re: my keyboard layout is french but the input is english

If you want a colon :, try holding Shift and hitting a semicolon ;.
by PurpleGurl
Tue Mar 19, 2019 1:14 am
Forum: General Discussion and Feedback
Topic: Language C
Replies: 29
Views: 4018

Re: Language C

Generally, your lower level languages are needed for the kernel, but all the stuff you mentioned could be acceptable for user mode stuff, particularly end user apps.
by PurpleGurl
Mon Mar 18, 2019 7:07 am
Forum: Off Topic
Topic: Fanart of ReactOS that absolutely noone asked for but needs
Replies: 16
Views: 29534

Re: Fanart of ReactOS that absolutely noone asked for but needs

I find the self-hosting thing funny in the image.
by PurpleGurl
Sun Mar 17, 2019 9:54 am
Forum: General Discussion and Feedback
Topic: Language C
Replies: 29
Views: 4018

Re: Language C

Well, the assembly in the kernel is to be not just efficient, but exact, as you are dealing with specific locations, and sometimes you cannot leave it to chance which opcodes are used. C would take more fiddling, but can be done (or use some inline assembly with it). Portability is not an option whe...
by PurpleGurl
Fri Mar 15, 2019 5:17 pm
Forum: General Discussion and Feedback
Topic: Language C
Replies: 29
Views: 4018

Re: Language C

Back to the original question, it is written mostly in C, with some things like parts of the shell that work with com objects written in C++, and parts of the kernel written in assembly.