Search found 47 matches

by mjs
Mon Mar 21, 2005 10:28 pm
Forum: Design
Topic: A Scalable Vector Logo for ReactOS
Replies: 50
Views: 42899

It's just a Flash file (swf) not a SVG file - not viewable with Firefox but it's viewable with IE.

Regards,
Mark
by mjs
Sun Mar 20, 2005 1:02 am
Forum: Development Help
Topic: Serial port type detection
Replies: 3
Views: 5663

While keeping my ReactOS copy up-to-date with SVN (and reading the log-messages), I saw that there was made some work creating a serial port driver and I remembered that I wrote the port type and IRQ detection for serial ports a long time ago (several years) in PowerBASIC. I thought this could be in...
by mjs
Sat Mar 19, 2005 9:06 pm
Forum: Design
Topic: ReactOS icon set
Replies: 190
Views: 123065

You're right. Sorry.
by mjs
Sat Mar 19, 2005 8:00 pm
Forum: Design
Topic: ReactOS icon set
Replies: 190
Views: 123065

counting_pine wrote:Apart from compression, PNGs don't really have any useful features that icons lack. PNGs can be converted to ICO format if you have the right software.
Of course they have ... they have a separate alpha channel that is useful for good-looking partly-transparent anti-aliasing.

Regards,
Mark
by mjs
Fri Mar 18, 2005 11:36 pm
Forum: Design
Topic: ReactOS icon set
Replies: 190
Views: 123065

What about using MNGs instead?

Regards,
Mark
by mjs
Fri Mar 18, 2005 8:23 pm
Forum: Development Help
Topic: Serial port type detection
Replies: 3
Views: 5663

Serial port type detection

Hi, I found some old sources from me where I detect the IRQ and the type (8250, 16450, 16550, 16550A) of a COM port. I converted the sources to the ReactOS style. The detection if there is a COM port at all is made by inverting all bits of the LCR twice: BYTE Lcr, TestLcr; BYTE OldScr, Scr5A, ScrA5;...
by mjs
Tue Mar 15, 2005 4:19 pm
Forum: Support
Topic: help compiling the newest svn build
Replies: 35
Views: 23664

I found out that the dependencies are note created completely - so when you update your copy of ReactOS with SVN and build it again without a "make clean" before it's most likely that you get build errors - or maybe the crashes mentioned above.

Regards,
Mark
by mjs
Sat Mar 12, 2005 7:52 pm
Forum: General Discussion and Feedback
Topic: Missing Features
Replies: 60
Views: 29761

Reactos will never support windows 3.x, Windows 95/98/ME driver. the arch are to diffrent. 1. it are dos kernel. the driver can speak direcly to any hardware or bios. this is not alllown todo in ntkerel. 2. the timer intervall What if you're executing the Win9x drivers in PL3 ? Then you should be a...
by mjs
Tue Mar 08, 2005 11:12 pm
Forum: General Discussion and Feedback
Topic: DOS subsystem already dicussed in detail
Replies: 16
Views: 9539

It's way too much to explain here, but the simple explanation is that even for 16-bit dos apps you only need a 32-bit container where all 16 bit calls (I/O, interrupts, memory... ) get routed to. In essence, your container (the subsystem) is entirely 32-bit, regardless of the dos app being 16-bit. ...
by mjs
Fri Mar 04, 2005 3:49 pm
Forum: Support
Topic: help compiling the newest svn build
Replies: 35
Views: 23664

Yes, but don't forget the actualized binutils.

Regards,
Mark
by mjs
Thu Mar 03, 2005 11:04 pm
Forum: Support
Topic: help compiling the newest svn build
Replies: 35
Views: 23664

The problems will go away when using gcc 3.4.2+ and the actual binutils version.

Regards,
Mark
by mjs
Wed Mar 02, 2005 10:41 pm
Forum: General Discussion and Feedback
Topic: DOS subsystem already dicussed in detail
Replies: 16
Views: 9539

No 16-bit code needed whatsoever. The whole subsystem will be 32-bit. The only 16-bit code will (hopefully) be the DOS program you're trying to run. For a small - and almost incompatible - DOS16 emulation you might require a 16 bit compiler anyway for FAR CALL (16:16) emulation. :P For a DPMI-only ...
by mjs
Mon Feb 28, 2005 2:43 am
Forum: General Discussion and Feedback
Topic: DOS subsystem already dicussed in detail
Replies: 16
Views: 9539

Even in the thread you mentioned, the compiler isn't named 8) . Maybe you don't know it but you cannot use MinGW gcc to build 16 bit code for 16 bit sections. It's no problem to build 16 bit code for 32 bit sections though. :? MinGW's GCC can generate 16 bit code yes - but it's always prefixed for u...
by mjs
Sun Feb 27, 2005 3:00 pm
Forum: General Discussion and Feedback
Topic: DOS subsystem already dicussed in detail
Replies: 16
Views: 9539

Sorry, but it wasn't discussed in detail because the compiler wasn't specified *g*. Which compiler should be used?

Regards,
Mark
by mjs
Fri Feb 25, 2005 1:02 am
Forum: General Discussion and Feedback
Topic: 16 bit C compiler for Win16 / DOS / OS/2 subsystems
Replies: 29
Views: 18715

I don't know if 16 bit support will be discarded in a 64 bit system. Someone might want to test this with the free beta version of 64bit Win 2K3 ... BTW: When developing a 64bit Windows clone, you cannot use GCC because 64 bit PEs aren't supported (yet). The 16 bit GCC is not usable for 16 bit PM (2...