Search found 3 matches

by Kristijonas
Mon Jun 12, 2017 2:40 pm
Forum: General Discussion and Feedback
Topic: Creative EAX Aureal 3D and others in old games
Replies: 13
Views: 12720

Re: Creative EAX Aureal 3D and others in old games

As far as I understand it (which is little), hardware acceleration of audio was no longer supported in Vista. Instead, all the audio was and is now processed by CPU and Windows. It is now generally called "software processing" of audio. There are two possible problems with that: 1. Proprietary hardw...
by Kristijonas
Wed Jun 07, 2017 12:03 pm
Forum: General Discussion and Feedback
Topic: Creative EAX Aureal 3D and others in old games
Replies: 13
Views: 12720

Re: Creative EAX Aureal 3D and others in old games

Right now the very unstable audio code is still based on the XP/2003 one, but this will and has to change to newer interfaces to stay on par. We try to mimic WIndows and by doing that we have to follow the recent interfaces. One of these is the Vista Audio architecture. I still don't get it why ppl...
by Kristijonas
Tue Jun 06, 2017 9:07 am
Forum: General Discussion and Feedback
Topic: Creative EAX Aureal 3D and others in old games
Replies: 13
Views: 12720

Creative EAX Aureal 3D and others in old games

Hello, I've only found out about ReactOS 4 minutes ago so excuse my ignorance but I think I have a valid question already. I was intrigued by reading ReactOS is based on old Windows server 2003 version. As a lover of old games I have to ask: Which version of directx is used by ReactOS? Is it customi...