[ros-dev] [ros-diffs] [jgardou] 64127: [KDGDB] - Add a callback mechanism permitting to "simulate" KD send <-> receive loop without having to actually communicate to GDB - Use that to update the program counter when con...
Timo Kreuzer
timo.kreuzer at web.de
Fri Sep 12 20:53:39 UTC 2014
while(1); is not really a good solution. It should be something that is
visible in GDB.
But I fear that a KeBugCheck() won't work here, since it will rely on a
working KD connection.
Maybe a KD_ASSERT() macro, that calls KdAssert() on failure or
something, resets the GDB connection somehow, issues a debug print and
then halts.
Am 12.09.2014 22:23, schrieb jgardou at svn.reactos.org:
> Author: jgardou
> Date: Fri Sep 12 20:23:08 2014
> New Revision: 64127
>
> URL: http://svn.reactos.org/svn/reactos?rev=64127&view=rev
> Log:
> [KDGDB]
> - Add a callback mechanism permitting to "simulate" KD send <-> receive loop without having to actually communicate to GDB
> - Use that to update the program counter when cont'ing a breakpoint
> Now cont'ing an assertion failure is possible, since we actually get beyond the int 3 instruction
>
> Modified:
> trunk/reactos/drivers/base/kdgdb/gdb_input.c
> trunk/reactos/drivers/base/kdgdb/kdgdb.h
> trunk/reactos/drivers/base/kdgdb/kdpacket.c
>
> +)
> +{
> + DBGKD_MANIPULATE_STATE64* State = (DBGKD_MANIPULATE_STATE64*)MessageHeader->Buffer;
> +
> + /* We just confirm that all went well */
> + if ((PacketType != PACKET_TYPE_KD_STATE_MANIPULATE)
> + || (State->ApiNumber != DbgKdSetContextApi)
> + || (State->ReturnStatus != STATUS_SUCCESS))
> + {
> + /* Should we bugcheck ? */
> + while (1);
> + }
> +}
> +
> +static
> +KDSTATUS
> +SetContext(
> + _Out_ DBGKD_MANIPULATE_STATE64* State,
> + _Out_ PSTRING MessageData,
> + _Out_ PULONG MessageLength,
> + _Inout_ PKD_CONTEXT KdContext,
> + _In_opt_ KDP_MANIPULATESTATE_HANDLER ManipulateStateHandler
> +)
> +{
> + State->ApiNumber = DbgKdSetContextApi;
> + State->Processor = CurrentStateChange.Processor;
> + State->ReturnStatus = STATUS_SUCCESS;
> + State->ProcessorLevel = CurrentStateChange.ProcessorLevel;
> + MessageData->Length = sizeof(CurrentContext);
> +
> + if (MessageData->MaximumLength < sizeof(CurrentContext))
> + {
> + while (1);
> + }
> +
>
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