[ros-dev] About hotpatchable dlls on ReactOS
Hermès BÉLUSCA - MAÏTO
hermes.belusca at sfr.fr
Fri Feb 28 14:29:16 UTC 2014
Yep its what I was referring to.
De : ros-dev-bounces at reactos.org [mailto:ros-dev-bounces at reactos.org] De la
part de Sven Barth
Envoyé : vendredi 28 février 2014 15:14
À : ros-dev at reactos.org
Objet : Re: [ros-dev] About hotpatchable dlls on ReactOS
Am 28.02.2014 14:54, schrieb Ged Murphy:
Are you referring to .msps ?
I think he merely means that some games seem to utilize the hotpatch* nature
of Windows DLLs to hook in their own code. Not that I'd not like to have the
full hotpatch functionality in ReactOS... ;)
(*) A nop-like instruction near the beginning of a function which can be
replaced by a relative jump to a few bytes back where a jump to an
alternative implementation can be included. Normally used to implement a
patched version of the function for Windows' hotpatching functionality.
Regards,
Sven
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