[ros-dev] Marlett font

Wierd_w wierd_w at yahoo.com
Sat Feb 24 22:54:06 CET 2007


--- mf <mf at mufunyo.net> wrote:

> > Nevertheless the fonts should look fine with
> default settings. But it
> may look better with all features enabled.
> 
> Fonts look fine, yes, but don't expect them to look
> better by adding
> bytecode which is IGNORED.
> 
> Sigh,
> mf
> _______________________________________________
> Ros-dev mailing list
> Ros-dev at reactos.org
> http://www.reactos.org/mailman/listinfo/ros-dev
> 

Marlett is small enough (only 30 or so glyphs) that I
could still throw on some bytecode hints. I had
started work on doing just that, but I had to halt
work on it while I do my homework for this course
cycle.

I sent Hartmut an SBITed version that contains cleaned
up bitmaps for sizes 8 through 16pt, but he made a
test case that tests at much higher sizes, where the
bitmaps obviously wont patch the missing/erroneous
behavior.  

It is my understanding that Freetype "Kludges" its way
around the "patented Bytecode" using a (broken)
interpolation mechanism. This gives a "half ass" fix
for the problem, but doesnt give proper subpixel
relocation. This means that the hints I add will
likely be misinterpereted by Freetype, just like they
were with Greenville, but hopefully that wont be such
a big problem, since it will be for 'large' sizes.

We'll find out soon enough.


 
____________________________________________________________________________________
Get your own web address.  
Have a HUGE year through Yahoo! Small Business.
http://smallbusiness.yahoo.com/domains/?p=BESTDEAL


More information about the Ros-dev mailing list