[ros-dev] (Free)DOS subsystem

Peter Dolding oiaohm at bluebottle.com
Thu Aug 31 09:53:18 CEST 2006


http://sourceforge.net/projects/ntvdm  Requirement with Xp to install 
this stuff to get the NTVDM functioning anywhere near good.

NTVDM was never fully functional as it could have been from the starting 
line.

At least some of out NTVDM is aquireable from other opensource projects.

Peter Dolding
Myria wrote:
>> Hmm, I'm not sure if it is really even necessary to directly support DOS
>> programs.  One thing I thought of that I should mention here is that
>> Microsoft doesn't even support DOS programs at all with their latest 
>> Windows
>> versions (Windows XP and Server 2003 x64 Editions).  However, that isn't
>> really a problem since there are alternatives to Windows' DOS support 
>> (which
>> wasn't really even that great in some ways in Windows 2000 or XP to begin
>> with anyway).
>>     
>
> The 2 main reasons to bother with them are to support old games and install 
> programs.  DOS application programs like WordPerfect 5.1 have long since 
> been replaced.  Games, however, never really become obsolete.
>
> I think a large part of why Windows didn't run DOS programs too well was 
> that they didn't implement what games needed.  Games need Sound Blaster, 
> VESA, and joysticks.  These can be done, but they didn't bother.  I'm not 
> blaming Microsoft - I doubt that spending time on it would've helped their 
> bottom line.
>
>   
>> I don't know why, but for some reason I'm thinking it would just kind of 
>> be
>> a waste of time to implement NTVDM for ReactOS if the developers working 
>> on
>> it would be able to work on other parts of ReactOS.  Hmm, it might be at
>> least somewhat worthwhile to work on a NTVDM alternate that could run on
>> both ReactOS and Windows (possibly even x64 editions), though.
>>     
>
> NTVDM is basically a "marketing" project.  If eventually ReactOS runs old 
> DOS games better than NT, then that becomes a "selling" point.  Of course, 
> that's a long way off...
>
> NTVDM for Win64 is basically impossible for exactly one reason: Win64 x86-64 
> does not implement the LDT.  It does "xor eax, eax \ lldt eax" during 
> startup and that's the end of it.  NtSetLdtEntries is a stub, the trap frame 
> doesn't have an LDT field, and the context-switching code does not have code 
> to switch LDT values.
>
> If you tried to implement it by patching the kernel, you'd run into 
> PatchGuard.  If you break PatchGuard, your code would only work until the 
> next second Tuesday.
>
> Finally, even if you got around PatchGuard, Vista64 requires drivers to be 
> signed, and such a system is antithetical to open-source.  People wouldn't 
> be able to compile and run the code themselves (unless they used test 
> signing, which would disable playback of HD-DVDs).
>
> The issue that V86 mode doesn't work in Long Mode isn't a big deal.  Modern 
> machines can run the programs that ran in real mode in an emulator faster 
> than they ran on their original hardware.  DOS32 games require more 
> performance, but you can run those directly.
>
>   
>> Well, just my opinions on the matter.
>>
>> -ShadowFlare
>>     
>
>
> Melissa 
>
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>   



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