[ros-dev] 0.3 release plan - Again

Richard Campbell eek2121 at comcast.net
Thu Nov 17 15:04:47 CET 2005


I'd like to recommend that releases after 0.3 be focused on stability.  
If an application makes a bad call/isn't compatible/whatever it 
shouldn't take down the whole system.

Magnus Olsen wrote:

>we already have some part of directx working in reactos
>the graphic system of directx like directdraw and directd3d will maybe come
>after 0.3 but I am planing gettin the win32k ready for d3d
>after that I think it is egunt with dx support for 0.3
>
>----- Original Message ----- 
>From: "Steven Edwards" <steven_ed4153 at yahoo.com>
>To: <ros-dev at reactos.org>
>Sent: den 17 November 2005 05:34
>Subject: [ros-dev] 0.3 release plan - Again
>
>
>  
>
>>Hi All,
>>My how history repeats itself. I would like to call for a feature freeze
>>    
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>on Jan 1st with the
>  
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>>approval of the Testing Coordinator. Although we have not had that many
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>releases of the 0.2.x line
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>>I feel enough has changed to and that we need to bump to 0.3. Lets review
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>some history
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>
>>0.1.x - winhello
>>0.2.x - explorer and a few wine dlls
>>0.3.x - OpenGL games, Firefox, Mirc, OpenOffice, third party drivers,
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>start of PnP, USB, Xbox
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>>support, Initial DirectX Support, etc
>>
>>For the record we really did not plan on all of this other stuff for 0.3
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>and a year ago most of us
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>
>>would have been happy with just Firefox and Mirc working under VMware and
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>Qemu. In fact we were
>  
>
>>planning on that work for the 0.3 line to be included in 0.4 release.
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>Which is great! I am happy
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>>to see that we have gone much further beyond our once limited goals.
>>
>>What I propose now is that everyone that has a open project try to either
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>get it to a Alpha state
>  
>
>>by Jan 1st or admit that it just wont be ready for 0.3 and accept that.
>>
>>Current major works in progress:
>>
>>DirectX - GreatLord
>>USB - Fireball
>>PnP - hpoussin
>>Ws2 - Ionescu
>>msvcDDK - sedwards
>>
>>Can we get all of these in for 0.3? Ws2 is a showstopper for 0.3, USB at
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>least for the Xbox in my
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>>mind is a showstopper as well. PnP would be really, really nice to have
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>but if its not ready I
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>>think we should ship anyway and plan on doing a short run to 0.4 before we
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>fully support PnP.
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>>DirectX I have no idea how close it is to working and my current pet
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>project for MSVC/DDK and
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>>rbuild is not a feature. I would like to be able to build ReactOS with our
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>DDK under msvc in the
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>>hopes of getting more developers to join the project and improve the
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>quality of our code but I am
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>>happy to admit this is not a priority.
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>>So what does everyone think? Can we shot for a feeze for Jan 1st? How does
>>    
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>Feb 1st sound for a
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>>release?
>>
>>Thanks
>>Steven
>>
>>
>>
>>
>>
>>__________________________________
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>>
>>
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>
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