[ros-dev] Freeldr Question
art yerkes
ayerkes at speakeasy.net
Thu Nov 17 03:45:14 CET 2005
On Wed, 16 Nov 2005 20:36:20 -0500
Alex Ionescu <ionucu at videotron.ca> wrote:
> Hi,
>
> Freeldr currently contains an ugly (imo) wrapper around the GUI where
> every drawing operation is supposed to have multiple "modes" (some fancy
> 3d gizmo whizmo GUI and the normal text-mode interface). I would really
> like to simply this interface and make the drawing operations much
> simpler and just draw, instead of going through all the hoops they do
> now. But before I do, does anyone have any objections? Is anyone working
> on fancy 3D GUI for Freeldr, or can I go ahead with my changes? Note
> nothing would change to the user, everything will look and act the exact
> same way as it does now.
Before you do it, I'd like to coordinate a bit, just so I know what I'll
have to do for porting.
--
Here's a simple experiment. Stand on a train track between two locomotives
which are pushing on you with equal force in opposite directions. You will
exhibit no net motion. None the less, you may soon begin to notice that
something important is happening.
-- Robert Stirniman
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