[ros-dev] HAL reorganisation

Anich Gregor blight at blight.eu.org
Wed Dec 1 15:00:12 CET 2004


Like Colin said, CXBX is more like WINE than an Emulator.

But the DirectX code is *inlined* into the executables, they directly talk to 
the NVIDIA chip afaik. The hard part about CXBX is detecting these blocks and 
replacing them by appropriate DirectX calls ;-)

On Wednesday 01 December 2004 11:24, Colin Burn wrote:
> CXBX would not be suitable for developing ROS. CXBX doesn't try to emulate
> any of the hardware of an Xbox, it instead tries to convert an xbox
> executable (xbe) into a windows executable (exe). The conversion is done by
> locating DirectX calls in the xbe (Note: On an xbox the executables are
> directly linked to the DirectX libraries) and redirecting them
> appropriately under windows.
>
> -----Original Message-----
> From: Richard Campbell [mailto:eek2121 at comcast.net]
> Sent: 01 December 2004 09:31
> To: ReactOS Development List
> Subject: Re: [ros-dev] HAL reorganisation
>
>
> Keep in mind there is an XBOX emulator:  CXBX available at
> http://www.caustik.com/cxbx/, that, though incomplete, runs at least 1
> commercial game and might be complete enough to run an xbox port of
> ROS.  Also, i'm sure you already know about the OpenXDK at
> http://www.openxdk.org/.
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